Compute-Intensive, Highly Parallel Applications and Uses
نویسندگان
چکیده
We present an introduction to the rendering technique known as “ray tracing.” We propose that its performance has reached the stage where it is feasible that it will take over from raster graphics in the near future for interactive gaming and other application domains. We investigate various aspects of ray tracing and compare and contrast them with the raster equivalent. Finally, we analyze ray tracing’s platform requirements and scalability potential.
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تاریخ انتشار 2005